Version 0.7.8 Patch Notes - Resolved Development Log
Commander Quest » Devlog
Bug Fixes:
- "Stealth" Appearance, Texture Unapplied Issue
- Adjusted to ensure textures are applied correctly.
- Adjusted to ensure textures are applied correctly.
- Stage Entrance: Stage Name Display Issue due to Loading System
- Modified output effects to ensure the display of stage names during entrance.
- Modified output effects to ensure the display of stage names during entrance.
- "Ignition" Treated as Ranged Damage
- Modified to prevent damage reduction with "Shield Equipped."
- Modified to prevent damage reduction with "Shield Equipped."
- Enemy Commander Displays "Ignition" Status, but "Fire" Card is Shown in Hand
- Modified to show "Fire" card only when allied commander is ignited.
- Modified to show "Fire" card only when allied commander is ignited.
- Negative Damage Display when Damage Received is Less than 0
- Adjusted to display 0 instead of -n for negative damage.
- Adjusted to display 0 instead of -n for negative damage.
- Boss Stage Flag Non-Display Issue
- Fixed the issue of the flag not being displayed.
- Fixed the issue of the flag not being displayed.
- Unit's Attack Range Guideline Displayed Smaller Than Actual
- Ensured the attack range guideline is displayed correctly.
- Ensured the attack range guideline is displayed correctly.
- Ranged Units Ignoring Paths and Attacking Units on Different Paths
- Made attacks between paths impossible by default.
- Made attacks between paths impossible by default.
- Odd Behavior of Units on Hills, Near Commanders
- Adjusted AI to allow units on hills and near commanders to engage in combat.
- Adjusted AI to allow units on hills and near commanders to engage in combat.
- "Elite Battle," "Dongkirol" - Units Getting Stuck Issue
- Repositioned paths to ensure smooth unit movement.
- Repositioned paths to ensure smooth unit movement.
- Units on Hills Unable to Attack Units on Lower Paths
- Modified units on hills to intelligently attack units on different paths.
- Modified units on hills to intelligently attack units on different paths.
- Tooltip for Unit Mouseover Sometimes Extending Beyond the Screen
- Adjusted tooltip creation position for better visibility.
- Adjusted tooltip creation position for better visibility.
- Units with "Charge" Trait Stop after Attacking Commander
- Modified units with "Charge" trait to continue combat like regular units after attacking the commander.
- Modified units with "Charge" trait to continue combat like regular units after attacking the commander.
- Card Draw Ignored when No Cards in Deck, Leading to Non-functionality
- Shuffled the draw deck if no cards are present when drawing a card.
- Shuffled the draw deck if no cards are present when drawing a card.
- Enemy Commander Still Draws "Fire" Card when Ignited
- Modified to have the "Fire" card drawn only when an allied commander is ignited.
- Modified to have the "Fire" card drawn only when an allied commander is ignited.
- "Area Attack" Units Having Too Narrow Attack Range
- Increased the attack range of "Area Attack" units for better perception.
- Increased the attack range of "Area Attack" units for better perception.
Balance and Polishing:
- Boss Map Polishing
- Added training tiles, one steel crossbowman
- increased pattern difficulty, added barricades.
- Unit Stats Rebalancing
- Adjusted stats for the Assassin - increased attack power (4 to 6)
- decreased health of the Firestarter (30 to 15)
- added 2 Huscarls
- increased Smithsy's health (20 to 30).
- "Beard Defense Line" Difficulty Too High
- Reduced the number of ballistae from 3 to 1 and added defensive ranged units.
- Reduced the number of ballistae from 3 to 1 and added defensive ranged units.
- Lack of Description for "Coins" on Cards Obtained
- Added tooltip descriptions for cards that grant "Coins."
- Added tooltip descriptions for cards that grant "Coins."
- No "Training" Tile on "Boss" Map
- Added a "Training" tile on the "Boss" map.
- Added a "Training" tile on the "Boss" map.
- Lack of Clarity in the Intent of "Defense" on "Boss" Level
- Added starting scenes to clarify the intention of the "Defense" level.
- Added starting scenes to clarify the intention of the "Defense" level.
- Slow Progression When Playing as Dwarves
- Increased the movement speed of Dwarf units.
- Increased the movement speed of Dwarf units.
- Low Difficulty on Regular Maps Resulting in Lack of Tension
- Increased the difficulty of regular stages.
- Increased the difficulty of regular stages.
- <Artifact> Wolf's Pipe
- Temporarily removed due to balance issues
- Temporarily removed due to balance issues
- <Artifact> Goblin Savings
- Excluded from acquisition rewards.
Unresolved Issue:
- Issue with Catapult Animation Not Applying New Attacks During Animation
- Please use after the animation finishes. Apologies for the inconvenience.
Files
CommanderQuest v 0.7.8 WINDOWS.zip 832 MB
Feb 16, 2024
Commander Quest
Deck Building RTS Rogue-Like
Status | Prototype |
Author | CommanderQuest |
Genre | Card Game, Simulation, Strategy |
Tags | 3D, Deck Building, Roguelike, Roguelite, Singleplayer, Turn-based, War |
Languages | English, Korean |
More posts
- V.0.7.14 Patch Note - Major UpdatesMar 22, 2024
- V.0.7.13 Patch Note - Major UpdatesFeb 29, 2024
- Version 0.7.12 Patch Notes - Resolved Development LogFeb 23, 2024
- Version 0.7.11 Patch Notes - Resolved Development LogFeb 21, 2024
- Service Language Planned Country InformationFeb 21, 2024
- Version 0.7.10 Patch Notes - Resolved Development LogFeb 20, 2024
- Version 0.7.9 Patch Notes - Resolved Development LogFeb 20, 2024
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